Your weapon is truly in the world and will collide with objects in it. ■ Empty mags fall to the ground and mags still containing rounds go back into pouch for later use ■ Reload animations can be interrupted ■ Each weapon has it’s own reload sequence ■ Tactical reload system with both loaded and “dry” reloads Players can look around independently of weapon ■ Freelook style first person system. ■ Correct and realistic first person weapon view ■ True First Person System 1.0 that gives no disconnect between what you see of yourself and what others see of you ■ Using latest version of industry leading Unreal Engine 3.0
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |